Coffee (Cafe)
Category: Items
Tags: Obtainable Item, Temporary, Wildcard Consumable, Pairable Item


" A barista's empty canvas. "

- Empty Cup
Info
The Coffee from the Cafe Event is a customizable drink used with ingredients given to the player at any moment when interacting with the Coffee Machine, and is used to either give to NPCs or to drink from.

When making one, the player will go into a focus-mode state, being able to pick any ingredients and measure them out carefully. Recipes are also provided on the left, with all of the specific ingredients needed to make a drink.

While you do not need to be extremely accurate, as long as you have the appropriate ingredients; it'll blend into the drink that you want.

You can also carry the drinks into the Backwalls, and the amount of usage depends entirely on how useful it can be within the Backwalls.
Controls
Desktop / PC
For Desktop / PC, making drinks only uses the keyboard. The keys are as follows:
Controls Keys Description
Category Select W / S Allows you to shift between the previous and next category of ingredients.
Ingredient Select A / D [Or scroll up/down with mouse hovered over the ingredients] Allows you to select between the previous and next ingredient within the same category.
Dispense Space Dispenses the ingredient. Holding it down will repeat this action until it is released.

You can also do short bursts for more precise dispensing.
Try Again / Cancel L Allows you to clear all of the ingredients within a cup, perferrably if you wanted to restart or to reset over a softlock.

Pressing it again while the cup is empty will manually end Focus Mode.
Finish Enter Finishes the drink you have made, assuming it's valid for a recipe. Automatically ends Focus Mode after blending.
Recipes Toggle R Toggles the recipe sidebar.
Mobile
Unlike Desktop, Mobile has buttons you can click on the bottom to do various actions, and requires you to finger-swipe within the ingredients UI in order to select categories and ingredients.
Controls Actions Description
Category Select Up-Swipe / Down-Swipe Allows you to shift between the previous and next category of ingredients.
Ingredient Select Left-Swipe / Right-Swipe Allows you to select between the previous and next ingredient within the same category.
Dispense Button Dispenses the ingredient. Holding it down will repeat this action until it is released.

You can also do short bursts for more precise dispensing.
Try Again Button Allows you to clear all of the ingredients within a cup, perferrably if you wanted to restart or to reset over a softlock.
Cancel Button Allows you to manually end Focus Mode.
Finish Button Finishes the drink you have made, assuming it's valid for a recipe. Automatically ends Focus Mode after blending.
Recipes Toggle Button Toggles the recipe sidebar.
Console
Lastly, Console uses buttons around the controller when making drinks. The following buttons are as follows:
Controls Buttons Description
Category Select D-Pad Up / D-Pad Down Allows you to shift between the previous and next category of ingredients.
Ingredient Select D-Pad Left / D-Pad Right Allows you to select between the previous and next ingredient within the same category.
Dispense Square / X Dispenses the ingredient. Holding it down will repeat this action until it is released.

You can also do short bursts for more precise dispensing.
Try Again / Cancel Circle / B Allows you to clear all of the ingredients within a cup, perferrably if you wanted to restart or to reset over a softlock.

Pressing it again while the cup is empty will manually end Focus Mode.
Finish Triangle / Y Finishes the drink you have made, assuming it's valid for a recipe. Automatically ends Focus Mode after blending.
Recipes Toggle L3 / LA Toggles the recipe sidebar.
Ingredients

Ingredients are the main component in making coffee, with all of them boosting a stat or decreasing them. You can add as many as 32 of a solid ingredient, and 190 ml of a liquid / dry ingredient. Depending on the ingredients that you use will also depend on the stats that the coffee will recieve after making it. The stats are of the following:

Stats Description Positive Stat Effects (+) Negative Stat Effects (-)
Temperature Determines how hot or cold the drink is. Freezes you in place instantly.

Holding a drink at very high Temperaturess will have mist effects around the drink.
Sets you ablaze.

Holding a drink at very low Temperatures will have the drink unleash a barrage of smoke and fire from within.

Also emanates a fizzing sound.
Quenchiness Determines how fast you regenerate upon consumption. Regenerates health quickly.

Holding a drink at very high Quenchiness will have stars around it.
Drains health quickly.

Holding a drink at very low Quenchiness will have purple effects falling off of it.
Sweetness Determines the cooldown between each sip. Very fast cooldown. Very slow cooldown.
Energy Determines the speed boost you recieve within each sip. Overconsuming this will also kill you. Increases speed drastically. Reduces speed significantly.
Sweets
Name Class Description Effects Image
Cookies Solid It's actually from a cereal, but it's close enough. - Quenchiness
+ Sweetness
Honey Liquid Jazzy. + Sweetness
+ Quenchiness
Marshmallows Solid They made sugar soft, no way! + Sweetness
Sugar Dry The sweetest of crystals ++ Sweetness

Syrups
Name Class Description Effects Image
Caramel Syrup Liquid Melted sugar. + Sweetness
Chocolate Syrup Liquid Sweet, sweet chocolate. + Sweetness
Mint Syrup Liquid A refreshing minty flavor. + Sweetness
Vanilla Syrup Liquid A sweet vanilla flavor. + Sweetness

Water and Ice
Name Class Description Effects Image
Cold Water Liquid The polar opposite of coffee. ++ Quenchiness
+ Temperature
Dry Ice Solid You removed the wet from the water? - Quenchiness
++ Temperature
Glowstick Fluid Liquid UV-enriched protogen water. Not for human consumption.
- Only unlockable after recieving Tazer's riddle.
--- Quenchiness
Hot Water Liquid Water but it hurts. + Quenchiness
- Temperature
Ice Solid Like water, but with a crunch. + Quenchiness
+ Temperature

Fruits
Name Class Description Effects Image
Apples Solid The classic crunchy tree fruit. + Sweetness
Dragonfruit Solid A dragon made this fruit? + Sweetness
Mangoes Solid Free rocks inside! + Sweetness
Oranges Solid Citrus, in usual form. + Sweetness
Strawberries Solid These aren't even really berries. + Sweetness

Spices
Name Class Description Effects Image
Cinnamon Dry Not for use in a challenge. -- Quenchiness
Peppers Solid A literal chili pepper. What. - Quenchiness
++ Temperature
Pumpkin Spice Dry Default Description - Quenchiness
Salt Dry Freshly sourced from the Rifts. --- Quenchiness

Dairy
Name Class Description Effects Image
Almond Milk Liquid How'd they milk an almond? + Quenchiness
+ Sweetness
Milk Liquid Cow liquid + Quenchiness
+ Sweetness
Oat Milk Liquid Oatmeal as a liquid? + Quenchiness
+ Sweetness
Soft Serve Liquid Close enough to be ice cream, close enough to a liquid. + Quenchiness
+ Sweetness
+ Temperature
Steamed Milk Liquid Smooth and creamy. + Quenchiness
+ Sweetness
- Temperature

Caffiene
Name Class Description Effects Image
Cultivator's Communion Liquid More milk than coffee, honestly. + Energy
+ Sweetness
House Blend Liquid Gives off a hint of cocoa. + Energy
Plain Coffee Liquid Basic energizing liquid. ++ Energy

Trivia
  • If you drink too much caffeine, you'll end up receiving a heart attack and die on the spot, text will also appear with the caption "drink caffeine responsibly".
    • This does not apply if you drink too much sugar.
  • Having too much Dry ingredients within your drink can be almost fatal, as it'll always deal 99 damage and leave an audible gasp instead of the usual effects.
    • Originally it was going to be a way to instantly die, but it's reserved for a future ingredient.
  • Having too much Glowstick Fluid within a cup will make it glow out of the cup hole.
  • Both the Empty Cup and its drinks will cause the player's gravity to be reset back to normal under the effects of the Cramped Cola, sinking the player quickly.